![]() ![]() What I overall want to use this for is to read the stats of pokemon in my save file and do some calculations with it in a C++ program because I don't want to have to enter in all the stats of the pokemon every time I want to use the program. ![]() Does anyone know where this decode file is or how I can decode the files, let's say into a set of variables on a text editor? Like this: I'm not an idiot, I simply have no experience with this sort of thing, so I would appreciate any help on the matter you guys can offer.Ok, I was looking at my save file from Pokemon ultra sun in HxD Hex Editor, Since PKHex has the part HEX in it I assumed the file was in a hex format, yet when I open the file in HxD Hex Editor it is just a garbled mess, So I downloaded the source code for PKHex to see if I could find the C# code that can read the save file. So, once again, I know there's got to be more information needed on my part. It's not that I'm not trying, it's just that everything you tell me to do doesn't work. I must still be doing something wrong! If what I'm doing (changing the starter pokemon) is as simple as changing 6 little values to 85, then why is it impossible to find where these values are located in the rom? You guys make it sound like this is a pretty obvious thing, but I've been trying to make this work, with what little free time I have, for quite a few days now. Going to the offset specified when I open the entire rom also doesn't work. I've tried searching the entire rom for the specified hex values, but the search function always finds nothing. The arm9 file I extracted caps out B9CA9. The offset doesn't exist because there aren't near enough lines to constitute such an offset, and the hex values simply aren't there like I've been told. I just need to know from someone with more experience what it means to "decompress the arm9 file," since nothing I do seems to work properly.Īlright, I've been tooling around for a while and I feel like I'm still missing a step, here.įor both the Japanese & USA versions of HG, I have extracted the arm9 file and tried to find the offset/value that poryhack specified: 0x107A60, 98000000009B000000009E00000000. I've messed around enough with Hex Workshop to know how it works and what I can do to search for the correct offset/value. My goal is just to replace three 32bit numbers so that I can replace the starters in HG (J). I'm not sure exactly how a DS card works, but I'm assuming it doesn't necessarily have the same digital image kind of setup as a CD, right? bin files, they're talking about things like data CD rips and things of that nature. My understanding is that most of the time, when people talk about compressing or decompressing. Have I misunderstood an unspoken middle step, here? however, I've tried a lot of different file compression programs (Winrar, Winzip, ALZip, and a few others), and none of them are able to interpret/process the file at all, let alone decompress it.ĭo I need to rename arm9.bin to another filetype?ĭo I need to use a specific decompression program? However, since I've been having trouble understanding what exactly it is that I need to do, I thought I'd ask publicly over here:Īlpha tells me that the copy of the arm9 that PPRE creates in the tmp folder is compressed, and Poryhack has told me that the file must be decompressed for it to be edited properly. I've been PMing Poryhack about this topic, since he was the one who posted about it over at TPC.
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